NITANT NAMDEO

Technical Artist · Systems Programmer

ABOUT ME

Hi! I am Nitant, a Technical Artist and Game Programmer. I specialize in bridging the gap between engineering and art, heavily focusing on Unity, custom C# tool development, and mobile optimization.

I have a strong perseverance for learning new rendering techniques and building tight, optimized systems for both visual fidelity and gameplay performance.

2023 — Present
GDAI Student Ambassador

Game Developer Association of India. Bridging communities and organizing development workshops.

2023 — Present
B.Design in Game Design & Development

Focusing on technical systems, architecture, and rendering pipelines.

EXPERIENCE
Aug 2026 — Present
Avshesh (Short Film)

Lighting Supervisor

Supervising cinematic lighting, rendering optimization, and maintaining art direction for high-fidelity outputs.

Feb 2026 — Present
Knuckle

Lead Programmer & Tools Developer

Developing custom node-based pipeline tools, core combat systems, and handling engine architecture.

Feb 2025 — Oct 2025
Lumin

Gameplay Programmer & Technical Artist

Engineered the LLM API integration, built dynamic UI systems, and developed custom 2D vertex wind shaders.

TECHNICAL ARSENAL

Engines & Tools

Unity Engine
Unreal Engine
Maya
Visual Scripting
Substance Designer
Git Version Control

Programming & Systems

OOP (C#)
Modular Architecture
Finite State Machines
Game Optimization
Profiling & Debugging
Technical Documentation

Technical Art

Shader Development
Environment Lighting
Particle Systems
VFX Graph
XR Development

Languages

English
Hindi
German
01 ABOUT ME
02 TECH ART
03 PROJECTS
04 VIDEOS
BOOT OS
01/01
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PERSONAL PROJECTS
Knuckle
Pipeline ToolsVFX Graph

Knuckle

A custom node-based graph pipeline allowing designers to rapidly create combat combos.

Lumen API Integration
Systems EngineeringAPI Integration

Lumin

Integrated the Gemini API to power dynamic narrative systems and real-time NPC UI chat.

Unreal PCG Environment
PCGLighting

Unreal Environment Design

A high-fidelity environment built in Unreal Engine utilizing Procedural Content Generation.

Cinematic Lighting
LightingArt Direction

Cinematic Lighting

Supervised the lighting and visual vibe for a cinematic short film for high-fidelity renders.

Rotor Warfare Game
NetcodeCustom Shaders

Rotor Warfare

An asymmetric cross-platform multiplayer game featuring thermal vision and optimized VFX.

CONTACT ME