Technical Architecture & Multiplayer
Cross-Platform Backend Engineering
Building a seamless asymmetric experience required a highly optimized backend capable of supporting real-time coordination across vastly different hardware environments.
- Asymmetric Combat: One player commands the skies taking on the role of a heavily armed gunner on PC, while the opposing mobile force manages ground defense systems.
- Unity Netcode Integration: Architected the core multiplayer framework using Unity Netcode to support stable, real-time co-op and PvP directly between Windows and Android devices.
- Server Authority: To prevent desync and cheating across platforms, I developed a server-authoritative mission management system.
- AI Targeting Systems: Implemented custom AI-driven 3D targeting logic to handle the procedurally generated mission objectives dynamically during live matches.