Combat Hit Feedback System
The Goal
Creating satisfying melee combat requires more than just a simple particle pop. The goal was to engineer a unified hit-reaction system that maximizes game feel the exact frame a hitbox connects.
How It Works
I built a synchronized event system that triggers multiple feedback layers simultaneously upon collision.
- Visual Impact: Spawns directional hit sparks and triggers physical mesh vibrations on the enemy model.
- Game Feel: Initiates camera hit-stop (time freezing) and haptic controller feedback to give physical weight to the strike.
- UI Integration: Communicates with the UI canvas to trigger localized reactions, such as the health bar glowing and bleeding.